I know I’m a little late to the party on this one, but I just came across a great behind-the-scenes post on Autodesk’s website about how their 3dstudio Max software was used to create the game art, and I couldn’t help but post it. It’s an extremely beautiful game, and this post details visually how a combination of simple geometry, displacement maps, normal maps, specular maps and diffuse maps create the look.
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Render in header graphic by 3D Animation Graduate Alex Eigner, Copyright 2007.
