Published on March 26, 2008
in 3D.
The Digital Arts Technology Training Institute has registered on the Autodesk Student Engineering & Design Community networking site. This website community will allow our students to connect with students and faculty in dozens of countries in order to share interests and get inspired.
Students will be able to:
- Download free Autodesk software
- Take self-paced tutorials
- Show off projects
- Learn from experts
- Explore industry careers
Registered users will also have access to question and answer forums, job postings, tips and tricks, a magazine archive, an extensive article database and a resource link repository.
Currently, the community has a Student Design Challenge running with several prize packs including:
- Xbox 360 Game Console
- Full version of Maya® 2008
- Profile on Autodesk.com and in the online Autodesk Student Magazine
- $200 (USD) Visa Gift Card* (or local currency equivalent)
- Grand Prize Winning designer awarded a contract with Disruptive Media Publishers, the leading independent publisher of gamer themes on Xbox LIVE® Marketplace
Students are invited to check their email for an invitation link from their instructor that will allow them to join our school in this community.
Autodesk Student Engineering & Design Community –>
Published on March 12, 2008
in 3D.

I know I’m a little late to the party on this one, but I just came across a great behind-the-scenes post on Autodesk’s website about how their 3dstudio Max software was used to create the game art, and I couldn’t help but post it. It’s an extremely beautiful game, and this post details visually how a combination of simple geometry, displacement maps, normal maps, specular maps and diffuse maps create the look.
Assassin’s Creed Artwork –>

OK, I really need to tout our own wares here. Our NEW 3D Game Artist program will give you all the skills necessary to apply for a job such as 3D Background Artist, 3D Artist, or Environment Artist.
The course materials are based on the requirements listed in actual employment ads for these jobs from companies such as Bioware, Blizzard Entertainment, and the Walt Disney Company.
You’ll be learning about the Game Industry, 3D Modeling for Games using Autodesk 3dstudio Max 2008 (including low-poly and subdivision theory), UV Mapping, Game Textures using Adobe Photoshop (including visual effects), ZBrush by Pixologic, Normal Mapping & Texture Baking, how to import your 3D assets into a game engine, and how to set up and display your work in an online portfolio for employers.
The program is in development and we expect it to be enrollable in the spring of 2008.
*Pending Department of Education Approval.
Sign up to be notified when the 3D Game Artist Diploma Program launches! –>

More concept art! What a shocker. I just love this stuff.
Bionic Commando Concept Art –>
Published on January 28, 2008
in 3D.

I don’t usually link to our admissions website - it seems narcissistic, somehow, especially with the link quite evident in the sidebar there. However, Evan and I recently completed this Behind the Scenes photo essay. I had a quick concept for a character, and Evan put in the man-hours to flesh out the concept, then model, texture and rig him using 3ds max and ZBrush. (ZBrush isn’t yet offered in our programs, but we expect it to be added this summer.)
After the model was rigged up, I posed him and created a print ad, and Evan did up some Flash animations. There are some longer animations which will be available on our website at a later date, as well.
The photo essay takes you through all the steps, and gives a pretty good impression of the work (and fun!) involved in creating a 3D character from scratch.
Behind the Scenes with DArTT –>
Published on January 15, 2008
in Business.


Amazing (and prolific) series of concept art for Warhammer Online. Characters, weapons, maps & locations are shown in different phases, from concept through to cinema renders (top image).
Warhammer Online Concept Art –>
Published on November 21, 2007
in Jobs.

Ubisoft has been in the spotlight lately as makers of such games as Assassin’s Creed, Rayman’s Raving Rabbids 2, Naruto, and Prince of Persia Rival Swords. I thought I’d give you a peek into their Montreal studio’s current hiring wishlist. These are only the artistic jobs, and there were so many I had to rotate the screenshot sideways in order to see them all!
Among other things, they’re currently looking for a character artist, a senior animator, a texturer, and even a web designer. It appears that Quebec has “insane” subsidies for their gaming industry, so if your work is good enough you could land yourself a pretty cushy gaming job. And if Quebec isn’t your style, they’ve got studios in 12 other countries, including France, Bulgaria, China, Russia and Italy. You could work on games AND see the world!
Students, take note! Brush up your portfolios and head on over.
Careers @ Ubisoft –>
Published on November 14, 2007
in 3D.

I like to troll through the CGSociety’s forums and selected artists to find nifty art and those who create it. I’ve recently found Blaizer, an exceptionally talented illustrator, texture artist and modeller. There’s an excellent portfolio with a lot of progress + beauty renders that give you an idea of the artist’s workflow (as well as skill).
Just go take a look, you won’t regret it!
Blaizer –> [via CGSociety]

I’m not one to buy games or books or go see movies the day they come out - I like to wait for the dust to settle. However, that doesn’t stop me from being extra excited about the Super Mario Galaxy game that was released for the Wii this week.
Rob over at Rob’s SketchBlog seems to feel the same way. Click through to see the amazing 2D to 3D transitional painting he created in honour of everyone’s favourite tubby plumber.
Mario Painting –> [via Kotaku]