Tag Archive for '3D'

Warhammer Online Concept Art

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Amazing (and prolific) series of concept art for Warhammer Online. Characters, weapons, maps & locations are shown in different phases, from concept through to cinema renders (top image).

Warhammer Online Concept Art –>

PoseManiacs

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This is a find by Evan and I pounced on it to show you. It looks like it might be as useful as Muybridge’s freeze-frame photos in terms of reference. The fact that the 3d models are shown without skin is something you should exploit in order to learn muscle definition and placement. This could be a huge boost in learning anatomy for concept art, texturing, modeling and animation.

Posemaniacs –>

Strange Behavior Winners

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CGSociety has announced the winners of their latest challenge, “Strange Behavior”:

‘Strange Behavior’ - “The unexpected can delight or shock. It can be exciting or frightening. It’s often funny. It’s never boring!”

Pages of beautiful entries, including Modeling, Texturing, Lighting, Visual Effects, Art Direction, Cinematography, Matte Painting, Compositing & Editing and Screen Play adaption.

Make extra effort to watch the animated winning entries. I’m having trouble deciding between the black-and-white stripes of Polkarella, and the beautiful purples of Spaced Out as my favourite. Also make sure to click on the Challenger Page for each of the winners, because you’ll get a behind-the-scenes look backwards through the process of creating each scene.

It’s a LOT of eye-candy, folks, don’t overload yourself but make sure you take it all in eventually!

Strange Behavior –>

CGSphere

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I’m not sure how I didn’t know this project existed until yesterday, but here it is.

The Sphere Project is a website dedicated to the evolution of technical and creative 3D sphere design. The purpose is simple; to create the most captivating and visually appealing sphere from our provided scene using your 3D program and renderer of choice.

I wanted to give our 3D students some inspiration, so the examples above were created using 3dsmax and Photoshop; the first two are very highly rated, and the third is from the middle of the pack. Each of these are possible with the skills you’re learning! A lot of the realistic CG images you see look so realistic because of the lighting, so make sure to practice, practice, practice!

CGSphere –> [via notcot.org]

All The World’s A Stage: Inside Silicon Knights

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I had a student write to me after this post, pointing out that there was a tour of the Silicon Knights studio on the same site. So here you go!

All The World’s A Stage: Inside Silicon Knights –>

Making Of: The Door To…

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This incredible piece of CG work was created for no reason other than to make a piece of art, which is one of my favourite reasons. Excellent look into the making of this 3D image, and the artist behind-the-scenes.

Making Of: The Door To… –>

Blaizer

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I like to troll through the CGSociety’s forums and selected artists to find nifty art and those who create it. I’ve recently found Blaizer, an exceptionally talented illustrator, texture artist and modeller. There’s an excellent portfolio with a lot of progress + beauty renders that give you an idea of the artist’s workflow (as well as skill).

Just go take a look, you won’t regret it!

Blaizer –> [via CGSociety]

Portrait of a Troll

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I cannot get enough of progress articles! I love seeing the steps an artist takes to get to the final product. CGSociety had a great one last month from Jonas Persson, a student in Stockholm.

Portrait of a Troll –>

Women in the Industry

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Gender bias in the world of 3D, gaming and digital media can be a tricky subject. There are studies, assumptions, and entire books about it. The facts remain that an extremely low percent of the industry is female, and most of those are in administrative roles. As low as 3% of game artists and developers are female, but 18% of producers are women. 18% is higher than 3, but it’s still abysmally low. [source]

As the only female who graduated in her Digital Media class (the only two others dropped out), I can verify that the divide is real. What I find extremely interesting is that a full 50-60% of my students are female. This tells me that women are interested, but an online class is far less intimidating than heading off to a class full of geeky guys.

There’s an interesting look into this phenomenon over at CGSociety.

Women in the Field –>

Ornate Lettering Process

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Here’s a neat twist on the lettering process - first the requisite sketch, then creating vectors in Illustrator - and then bringing the artwork into 3ds MAX for a text effect which is then brought back into Illustrator and Live Traced. I’d never have thought to do that, but it looks pretty fantastic.

Ornate Lettering Process –> [via NotCot]