
New and astonishing artwork is submitted to our instructors every week by our extremely talented students. We thought it was time to update the gallery!
Resources for Students

New and astonishing artwork is submitted to our instructors every week by our extremely talented students. We thought it was time to update the gallery!
A fun little progression video I put together of a painting I created last week. I started with a free stock photo of a male model, used the Liquify filter to push his face around, and then painted over top with the Wacom tablet and a small default Photoshop brush.
What you’re seeing here is all of the layers I used, turned on sequentially until the whole painting is shown. I didn’t add colour until nearly the end of the painting process, as that made it easier to determine the value and tone of the shapes on the alien - particularly the bumps and holes.
Full-sized, uncompressed painting when you click on the image below!
Amazing (and prolific) series of concept art for Warhammer Online. Characters, weapons, maps & locations are shown in different phases, from concept through to cinema renders (top image).
OK, this time I know absolutely nothing about this game, but the concept art is fabulous. I know I’ve been doing a lot of game art lately, but I just love showing you guys sketches and early-stage works. Thanks to the team at Kotaku for putting together this great gallery.
Rayman’s Raving Rabbids is one of my favorite Wii games. When you run in this game, you actually take the two controllers in your fists and shake them up and down rapidly, just as though you were running - only way sillier. You can fling COWS, for crying out loud. The best part of the game was how ridiculously insane the rabbids were, so it’s with great joy that I can present you with some of the concept art. Better yet - some of it’s on a moleskine (scroll down to blog post #3 after clicking the link below to see the full shot of the crop above).
“The Into the Pixel exhibit features 16 exemplary works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and cd computer game artists to be reviewed and recognized by the public and by their peers in both the art and video game milieu.”
Gorgeous videogame art here. The image above is concept art by Ryan Stevenson for the game Viva Pinata. There’s a discussion with three of the Into the Pixel artists at Gamasutra, which gives some insight into how video game art is created and directed.
This is a great-looking game for the Wii, still in production. The art direction is kind of fabulous, and I wanted to share these concept art works to give you an idea of what goes on for a game.
This is totally amazing. Scroll through all the pages to see the subtle progressions it took Ziv Qual to pull a model through from concept to completion. The texturing work is amazing.
“Ballpoints and fine tips just don’t fill the page like a Sharpie does. Fine tips invite you to draw while Sharpies invite you to just to get your concepts out into big bold shapes and lines.”