Archive for February, 2008

3D Game Artist Diploma Program

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OK, I really need to tout our own wares here. Our NEW 3D Game Artist program will give you all the skills necessary to apply for a job such as 3D Background Artist, 3D Artist, or Environment Artist.

The course materials are based on the requirements listed in actual employment ads for these jobs from companies such as Bioware, Blizzard Entertainment, and the Walt Disney Company.

You’ll be learning about the Game Industry, 3D Modeling for Games using Autodesk 3dstudio Max 2008 (including low-poly and subdivision theory), UV Mapping, Game Textures using Adobe Photoshop (including visual effects), ZBrush by Pixologic, Normal Mapping & Texture Baking, how to import your 3D assets into a game engine, and how to set up and display your work in an online portfolio for employers.

The program is in development and we expect it to be enrollable in the spring of 2008.
*Pending Department of Education Approval.

Sign up to be notified when the 3D Game Artist Diploma Program launches! –>

Lobby Cards

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This has been posted several times all over the web this week, but I really needed to bring your attention to it here.

When the screenwriter Leonard Schrader passed away in 2006, a friend discovered his astonishing collection of lobby cards—the gorgeous promotional posters that were a common sight in movie theaters from the early 20th century through the 1960s. These unearthed gems illuminate the golden age of film.

Vanity Fair has a pretty good story about the discovery and the cards themselves. There are 8,462 of the lobby cards, and they’ve all been digitized by the finder, David Weisman and are viewable through a slideshow at a site he created just for the cards. They’re fascinating look into designs past and I highly recommend sitting back and letting the slideshow go by. I actually don’t know how long it plays for, but it’s been running for at least five minutes here and I haven’t seen a loop yet.

The Leonard Schrader Collection of Lobby Cards –> [via kottke]

Nonaology

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Fascinating website done in Flash that encourages exploration.

Nonaology –> [via webcreme]

Studica Skills Competition

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Awarding cash, electronics, software and scholarships, students are given multiple opportunities to win monthly with a grand prize at the end of the competition. Studica Skills is a set of international design contests in 3d animation, character modeling, graphic design, page layout, web design, digital sketching, photography, and dozens more digital media categories.

Created to challenge students both technically and creatively, Studica Skills is designed as an addendum to classroom learning. Awarding cash, electronics, software and scholarships, students are given multiple opportunities to win monthly with a grand prize at the end of the competition.

The competitions can get pretty heated and are a great way to stretch your creative muscles. There are competitions in design categories as well as competitions to test your knowledge of specific software such as Adobe Photoshop, Autodesk 3ds Max, Adobe Illustrator or InDesign.

CD-ED’s Digital Arts Technology Training Institute is working to incorporate the Studica Skills competition into its curriculum to allow students a chance to compare their skill levels and creativity with that of students across North America, as well as with their own local classmates.

It is open to all students, and even if you don’t win you can post your work and have it seen on the largest social networking site on the Internet.

We encourage our best & brightest to submit (that means you!)

* All Competitions are Free to Enter
* Enter as many Competitions as you wish
Studica Skills Competitions at Facebook –>
Studica Skills Competitions online –>

Bionic Commando Concept Art

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More concept art! What a shocker. I just love this stuff.

Bionic Commando Concept Art –>

Immaculate Heart College Art Department Rules

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I actually fell entirely in love with this set of rules by Sister Corita Kent, in its original form, in all its naive beauty. I sort of wish I had a large version to print out on my wall. Michal Migurski transcribed it here, but it’s really not the same, so make sure to check out the full scan below.

  1. Find a place you trust and then try trusting it for a while.
  2. General duties of a student: pull everything out of your teacher, pull everything out of your fellow students.
  3. General duties of a teacher: pull everything out of your students.
  4. Consider everything an experiment.
  5. Be self-disciplined. This means finding someone wise or smart and choosing to follow them. To be disciplined is to follow in a good way. To be self-disciplined is to follow in a better way.
  6. Nothing is a mistake. There is no win and no fail. There is only make.
  7. The only rule is work. If you work it will lead to something. It’s the people who do all of the work all the time who eventually catch on to things.
  8. Don’t try to create and analyse at the same time. They’re different processes.
  9. Be happy whenever you can manage it. Enjoy yourself. It’s lighter than you think.
  10. “We’re breaking all of the rules. Even our own rules. And how do we do that? By leaving plenty of room for X quantities.” - John Cage.

Helpful hints: Always be around. Come or go to everything always. Go to classes. Read anything you can get your hands on. Look at movies carefully often. Save everything, it might come in handy later.

There should be new rules next week.

Immaculate Heart College Art Department Rules –>