Archive for November, 2007

Jobs @ Ubisoft

071121ubisoftjobs

Ubisoft has been in the spotlight lately as makers of such games as Assassin’s Creed, Rayman’s Raving Rabbids 2, Naruto, and Prince of Persia Rival Swords. I thought I’d give you a peek into their Montreal studio’s current hiring wishlist. These are only the artistic jobs, and there were so many I had to rotate the screenshot sideways in order to see them all!

Among other things, they’re currently looking for a character artist, a senior animator, a texturer, and even a web designer. It appears that Quebec has “insane” subsidies for their gaming industry, so if your work is good enough you could land yourself a pretty cushy gaming job. And if Quebec isn’t your style, they’ve got studios in 12 other countries, including France, Bulgaria, China, Russia and Italy. You could work on games AND see the world!

Students, take note! Brush up your portfolios and head on over.

Careers @ Ubisoft –>

Blaizer

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I like to troll through the CGSociety’s forums and selected artists to find nifty art and those who create it. I’ve recently found Blaizer, an exceptionally talented illustrator, texture artist and modeller. There’s an excellent portfolio with a lot of progress + beauty renders that give you an idea of the artist’s workflow (as well as skill).

Just go take a look, you won’t regret it!

Blaizer –> [via CGSociety]

Designing a CSS Based Template

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I think everybody’s a fan of Veerle, one of the web’s most honoured illustrators and designers. Her blog is simply gorgeous, and her design aesthetic is matched by her technical skills. But what makes this worth keeping in your favourites list is the wealth of tutorials buried in the archives. Browse by category or date to find a lot of great tips and tricks for design, Illustrator, Photoshop, and so much more.

I’ve found an excellent 8-part tutorial that shows, step-by-step, how to create a website based on CSS and the very content/sidebar/footer/header ID tags I’ve been teaching y’all. Go through and practice by following along, and then try to create your own design using the same techniques.

Designing a CSS Based Template –>

Mario Painting

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I’m not one to buy games or books or go see movies the day they come out - I like to wait for the dust to settle. However, that doesn’t stop me from being extra excited about the Super Mario Galaxy game that was released for the Wii this week.

Rob over at Rob’s SketchBlog seems to feel the same way. Click through to see the amazing 2D to 3D transitional painting he created in honour of everyone’s favourite tubby plumber.

Mario Painting –> [via Kotaku]

Marvel Digital Comics

071114marvel

How great is this? Marvel is offering their comics online in digital form. A ton of free ones for now, a $4.99/mo subscription for later. Nice site, too.

Marvel Digital Comics –> [via Coudal]

Type Basics

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Really wonderful set of type sketches and instruction over at typeworkshop.com. I’ve been studying this type of thing for years andI still learned a few things - definitely worth a study and a bookmark.

Type Basics @ Typography Workshop –> [via I Love Typography]

Portrait of a Troll

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I cannot get enough of progress articles! I love seeing the steps an artist takes to get to the final product. CGSociety had a great one last month from Jonas Persson, a student in Stockholm.

Portrait of a Troll –>

Fonts 500

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This interactive site will help when you’re just not sure what font will look right with your text. Type in custom text and 500 preview images will automatically update showing “the web’s top 500 free fonts.” Clearly, once you get into the industry, buying a few staple fonts is the way to go - but as a student in a hurry, this really can’t be beat.

Fonts 500 –> [via tutorialblog.org]

Color Jack: Sphere

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This is one of the best colour pickers I’ve seen in a while. It allows you to choose the type of colour scheme you want - monochromatic, triadic, split complementary, etc - and then play with all sorts of nifty buttons and dials until you have the scheme that suits you perfectly. You can then export the scheme to Photoshop or Illustrator, which is super nifty.

Color Jack: Sphere –> [via tutorialblog.org]

Women in the Industry

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Gender bias in the world of 3D, gaming and digital media can be a tricky subject. There are studies, assumptions, and entire books about it. The facts remain that an extremely low percent of the industry is female, and most of those are in administrative roles. As low as 3% of game artists and developers are female, but 18% of producers are women. 18% is higher than 3, but it’s still abysmally low. [source]

As the only female who graduated in her Digital Media class (the only two others dropped out), I can verify that the divide is real. What I find extremely interesting is that a full 50-60% of my students are female. This tells me that women are interested, but an online class is far less intimidating than heading off to a class full of geeky guys.

There’s an interesting look into this phenomenon over at CGSociety.

Women in the Field –>