
“The Into the Pixel exhibit features 16 exemplary works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and cd computer game artists to be reviewed and recognized by the public and by their peers in both the art and video game milieu.”
Gorgeous videogame art here. The image above is concept art by Ryan Stevenson for the game Viva Pinata. There’s a discussion with three of the Into the Pixel artists at Gamasutra, which gives some insight into how video game art is created and directed.
Into the Pixel: The Artists Speak –> [via Kotaku]

This is a great-looking game for the Wii, still in production. The art direction is kind of fabulous, and I wanted to share these concept art works to give you an idea of what goes on for a game.
Project O Concept Art at Kotaku –>

One of my very favourite daily reads, design*sponge has gotten a redesign, and it’s gorgeous. The owner worked with Also Online to create the look, and it’s a huge success. As always, I could do without the huge amount of animation in the Advertisements section, but that’s the internet, I suppose.
You can now view all of the thousands of posts by category, mini trends, or by specially-picked guides for different items and even cities.
design*sponge –>
Published on October 1, 2007
in Design.

I can’t believe I have never seen this before. Extremely entertaining, Layer Tennis is a live battle by designers commentary by a writer on each “volley.” You know what? I can’t really explain it.
From the site: “Two artists (or two small teams of artists) will swap a file back and forth in real-time, adding to and embellishing the work. Each artist gets fifteen minutes to complete a “volley” and then we post that to the site. A third participant, a writer, provides play-by-play commentary on the action, as it happens.”
Brought to you by the geniuses at Coudal Partners, this is well worth the look. I’d love to catch it live, but reviewing the volleys and commentary afterward was an exhilarating experience when you keep in mind that each designer had only 15 minutes to create their volley. Astounding.
Layer Tennis –>